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Darkest dungeon jester finale
Darkest dungeon jester finale








darkest dungeon jester finale

Originally posted by Agony: I don't think that this is what he asked. I legit don't know which of the two of us actually answered his initial question since he has yet to post again in the thread. Just to be clear, this isn't me being passive agressive towards you, Agony.

darkest dungeon jester finale

Well then hopefully the next time this person makes a discussion thread they'll be clearer about what they're looking for than "The title speaks for itself." Since obviously one of the two of us answered his question while the other either wasn't helpful or gave extra info. The virtue chance is always at least 1% and is capped at 60%". Characters with lower level than the dungeon they are in get a virtue chance penalty of 5% per level difference except when the difference is 6 (level 0 characters in the Darkest Dungeon) then the penalty is 33%. He is asking for specific values and the official wiki of the game can help us here.

darkest dungeon jester finale

I don't think that this is what he asked. But generally speaking, it's better to just not get them that stressed in the first place. The higher a hero's Virtue Chance, the more likely they are to pass that resolve check. An afflicted hero can easily ruin an otherwise good run for the entire party. As you can likely imagine, this is much, MUCH less good. If they don't pass the check, then they get an affliction instead. If they pass the resolve check, they get a massive 'virtue' buff, massively reducing their stress while also giving many other benefits to themselves and the party over the course of the run. Originally posted by Twiggles:If a character's stress gets to 100, their resolve is tested.










Darkest dungeon jester finale